Matthew Wagner
Lead Game Designer – DesignOne-Word Identifier: Tinkerer
Bio: Matte comes from a triple-A production environment and has been a professional game developer for 13 years, but his game design roots reach all the way back to being seven years old, creating “custom” Legend of Zelda maps with his friends. His avid participation in game development eventually led him to working on giant franchises such as Ghost Recon, FarCry, Assassin’s Creed, Dune, and more.
Fun Fact: Matte has been to 47 of the 48 continental United States and can’t wait to eventually make his way to North Dakota.
Favorite Game: Shadow of the Colossus
Some of my colleagues
About Studio Hermitage
Studio Hermitage is a North Carolina-based transmedia company working on original Intellectual Property called "Our Brilliant Ruin" for production across a number of formats including video games and print. Under the leadership of game development veterans Paxton Galvanek (CEO), Justin Achilli (CCO) and Andy Foltz (Studio Art Director), Studio Hermitage aims to build a lasting creative game company, creating new IPs for a wide range of platforms and formats. The founding trio has a combined experience from the game/creative industry of over 70+ years.
For those wondering, a Hermitage is a secluded, peaceful getaway and with this studio, we hope to create a unique environment giving creative professionals the opportunity to make something truly groundbreaking. At Studio Hermitage, our mission is to tell engaging stories and give players the tools to tell their own. Our studio wants every Hermit to find their own hermitage, their own safe and comfortable space where they can exercise creative freedom and share their voice to contribute their unique perspective to the greater storytelling whole.
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